Genre
First person shooter
Horror
Puzzle platformer
Platform
PC
Engine
Unreal engine 5.1
Time
4 weeks
Team Size
Solo Developer

Link to game
Game Overview
Hinriks Horror Game Fun Time Great Job was a vertical slice game project that I made during my introduction to visual scripting course at FutureGames.
Genre
First person shooter
Horror
Puzzle platformer
Platform
PC
Engine
Unreal engine 5.1
Time
4 weeks
Team Size
Solo developer
Link to game
Game Overview
Hinriks Horror Game Fun Time Great Job was a vertical slice game project that I made during my introduction to visual scripting course at FutureGames
How is the game played
The main game mechanic of the game is that the player character jump ability is tether to various buttons in the level. The player must shoot these buttons to jump.
This created the situation of a player most looking behind them to aim and shoot a button to jump, then the player must quickly turn around to control their jump better. After noticing that I saw an opportunity to introduce jumpscares into the project. And that lead to me introducing a horror theme into the game
who is it made for?
Two of the main system that I implemented into this project are
An external jump system
A main menu colour picker that affects a puzzle in the end of the game
And the two main visual effect are
An animated smiling face material
niagara tentacle system
What I learned and what I would change
The main thing that I would like to add to the game would definitely be sound and music. As a horror game without them really isn't that scary.
But otherwise I feel like that I became way more confident in my blueprint scripting skills with this project which was my main goal. And I believe that there an interesting game can be made with these core game mechanics.
In conclusion this was very fun assignment project that that I learned a lot from and one day I might want to take further .
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How is the game played
The main game mechanic of the game is that the player character jump ability is tether to various buttons in the level. The player must shoot these buttons to jump.
This created the situation of a player most looking behind them to aim and shoot a button to jump, then the player must quickly turn around to control their jump better. After noticing that I saw an opportunity to introduce jumpscares into the project. And that lead to me introducing a horror theme into the game
Technical design and bit of art
Two of the main system that I implemented into this project are
An external jump system
A main menu colour picker that affects a puzzle in the end of the game
And the two main visual effect are
An animated smiling face material
niagara tentacle system